This blog post shows My work for the Units 9 and 10.




Antagonist fact file

Protagonist fact file


Lego brickumentory


The task was for us to experiment with colour and see how much it makes a character. To demonstrate this we were asked to visit this post. “”.

We discussed colour theory before hand then went onto the website above to do a test with colour swatches on it. We had 4 minutes to guess what character the colour swatches were of. After we investigated iconic characters made into colour swatches we were told to pick to characters from games films or anything else we could think of and then make them into colour swatches.

colour is based on choosing certain colours to portray different traits, what side the particular character is on and their friendliness. An example of this would be Tracer and Widowmaker from Overwatch. The colours on these characters are from good and bad. Tracer’s colours are bright vibrant full of saturated colours where as Widowmaker has dark, dull and De-saturated colours this is to show that the bad guys in this case Widow are dark and the good guys in this case Tracer is light.

Widowmaker vs Tracer

Character chips


This task provides us with the relevant knowledge for the future when we are to create versions of ourselves as well as our character for the Lego-Street Fighter crossover.


L e g o r e p o r t


In preparation of us making our own Lego Street Fighter characters we were instructed to do a structured play session which included already existing Lego Games to grasp just how a Lego Game should be done played.

In the case of a general Lego game they all had the same key features to make them more appropriate for a younger audience. The similarities between all the games we played included: The death animation of the character which made them either lose their head (It would just pop off) or they would break into many different pieces and make a pile of Lego on the floor. The animation of moves; This includes Punches, Kicks and weapons were all really short to give it more of a childish feel. Other similarities between the Lego games includes having a split screen element so that you can play it offline with your friends and lastly all of the Lego games in question had the characters not talking so there wasn’t any voice lines just a series of different grunts made by the characters.

The differences between the games however are very substantial as it depends on which game you’re playing as to which animations and sounds you’ll get. For Lego Harry Potter years 1-4 the home screen had the typical Harry Potter iconic music. The boats that you take to go to Hogwarts you’re able to jump in. The building of items/structures in Harry Potter you use your wand instead of physically going over and throwing the pieces in to be built.

Lego Indiana Jones 2 has the characters dress up in exploring and dungeneering outfits to suit what the character is going to be doing. The iconic music plays in the home screen to give you a familiarity moment from the movies. Lego batman 2 is basically the same as Indiana Jones 2 except for a few key differences. There are unique sounds for each suit of Batman and Robins. There are very smooth animations switches in between fighting animations and the npcs/characters have moving hair and changing facial expressions to suit whats happening with the heroes and villains.

Other than Lego games we also tested some Street Fighter games. The movement of the characters was very simplistic in the way that it was left, right, up, down and diagonal from those original moves. The characters when being struck had a variety of different grunts to go along with the moves they were hit by. The background environment was animated to make the fight look like it was happening in real time and it has very arcadic audio to go along with the feel of the game. The sound effects of the moves when using them and being hit by them were very cartoonish to along with the other background music. It also says K.O. when you defeat an enemy.


Below I have provided screenshots of my frames from my animation and below the screenshots is the GIF of my animation.




In preparation for making an animation of ourselves we were tasked to look at Ryu from the SF series and re-create his Hadouken move as an animation in Photoshop. I looked up the frames of his moves and proceeded to draw them by mouse onto Photoshop.

I started out with a grey screen then made a silhouette of Ryu with a reference picture beside him on another tab. I built up an image of Ryu in his idle pose ready for to cast his move. Once I was happy with his move I crafted the little adjustments for each frame, I then checked the speed of the animation. Once I was happy with that I would and save for web, scale the image up so then it was visible to everyone and post it onto the blog.


Fighting Games Questions.txt



Punch recording of myself so that I am able to animate myself doing this move.


Kick recording of myself so that I am able to animate myself doing this move.


Idle recording of myself so that I am able to animate myself doing this move.


My Debate


This task is for us to take an existing character which hasn’t been made into Lego and design one for a Lego character. The existing character I chose which I was sure hadn’t been made into an official Lego character as the character comes from a game which is based on blood gore and violence. I chose Subzero from the Mortal Kombat series; Specifically I chose the injustice 2 dlc version of him.

I would have had screenshots of the other things I created to make him the way I did such as the face mask, hood and belt however something on the computer messed up and turned the illustrator file I had into a Adobe Fireworks file which I cant do much with.

For a lot of the shapes I found it easiest to go to the shape tool on the left hand side, select the shape closest to what I wanted and then edit, add and remove its anchor points till I was happy with it’s shape.

This is my reference image which I used to help me with visualization.






This task proved useful for practice as we would have to create out designed characters into Lego fighters I was able to get more familiar with the program itself as well as find out different techniques for creation of shapes and items.

El Fuerte street fighter top trump with Lego figure:

For this task We as a class were told to draw out of a hat which had tiny pieces of paper with Street Fighter character names on them. Once we knew who we got we had to

El Fuerte.jpg

This image was my reference image for my top trump card.


Unfortunately I cant gather anymore screenshots due to the program messing up and not allowing me to load up my work file. I had finished Writing the backstory fighting style etc on the back card (Right) and when I pressed the save button it would just go to error.

I will add the writing which would have been on the card below:

“He is a Mexican luchador and chef, traveling the world in an effort to perfect his lucha libre skills and hone his cooking abilities. meaning “Free fight”) is a term used in Mexico for a form of professional wrestling developed in the country. Professional wrestling is an athletic form of entertainment based on a portrayal of a combat sport. Although the term today refers exclusively to professional wrestling, it was originally used in the same style as the American and English term “freestyle wrestling”, referring to an amateur wrestling style without the restrictions of Greco-Roman wrestling. The wearing of masks has developed special significance, and matches are sometimes contested in which the loser must permanently remove his mask, which is a wager with a high degree of weight attached.”



The making of this top trumps card was good for me as I wasn’t very confident with my illustrator work so I was able to gain some confidence within the program. I was able to reinforce part of what I learned from my colour theory work as I had to use El Fuerte’s colour scheme and background for the font and colour scheme.






Hayes, M. (2017). Sub-Zero Now in Injustice 2 After Update. Comicbook, 1.